<?xml version="1.0" encoding="UTF-8" ?>
<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Base node for geometry based visual instances.
	</brief_description>
	<description>
		Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_cast_shadows_setting" qualifiers="const">
			<return type="int" enum="GeometryInstance.ShadowCastingSetting">
			</return>
			<description>
			</description>
		</method>
		<method name="get_extra_cull_margin" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_flag" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_lod_max_distance" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_lod_max_hysteresis" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_lod_min_distance" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_lod_min_hysteresis" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_material_override" qualifiers="const">
			<return type="Material">
			</return>
			<description>
				Return the material override for the whole geometry.
			</description>
		</method>
		<method name="set_cast_shadows_setting">
			<return type="void">
			</return>
			<argument index="0" name="shadow_casting_setting" type="int" enum="GeometryInstance.ShadowCastingSetting">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_extra_cull_margin">
			<return type="void">
			</return>
			<argument index="0" name="margin" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_flag">
			<return type="void">
			</return>
			<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags">
			</argument>
			<argument index="1" name="value" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_lod_max_distance">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_lod_max_hysteresis">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_lod_min_distance">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_lod_min_hysteresis">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_material_override">
			<return type="void">
			</return>
			<argument index="0" name="material" type="Material">
			</argument>
			<description>
				Set the material override for the whole geometry.
			</description>
		</method>
	</methods>
	<members>
		<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
		</member>
		<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
		</member>
		<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
		</member>
		<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
		</member>
		<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
		</member>
		<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
		</member>
		<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
		</member>
		<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
		</member>
	</members>
	<constants>
		<constant name="SHADOW_CASTING_SETTING_OFF" value="0">
		</constant>
		<constant name="SHADOW_CASTING_SETTING_ON" value="1">
		</constant>
		<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2">
		</constant>
		<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3">
		</constant>
		<constant name="FLAG_USE_BAKED_LIGHT" value="0">
		</constant>
		<constant name="FLAG_MAX" value="1">
		</constant>
	</constants>
</class>
